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Thread Statistics | Show CCP posts - 6 post(s) |

Nevyn Auscent
Broke Sauce
1986
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Posted - 2015.03.29 21:51:44 -
[1] - Quote
Phoenix Jones wrote: the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.
Actually I'd suggest getting it into your head that it might be possible. Because there are strong arguments why as well linked into the RL demands and gameplay accepting them. I.E. same reason we have timers etc. CCP will have to make a decision one way or the other, but the short version is that if mooring allows your ship to be looted just because you went on holiday for a weekend, no-one will bother using it and they will continue in their current play style of logging off and unsubbing titan alts till they are needed. Because there already is a playstyle people need to want to change that play style for anything different to happen. |

Nevyn Auscent
Broke Sauce
1991
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Posted - 2015.04.02 03:38:44 -
[2] - Quote
SilentAsTheGrave wrote: And why should the casual pirate not be able to engage the casual worm hole player?
I believe the point is that they shouldn't be able to kill his stuff while he's offline without facing some risk. Hence why AI defences are needed. |

Nevyn Auscent
Broke Sauce
1998
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Posted - 2015.04.04 23:33:04 -
[3] - Quote
Soft mooring just sounds like 'POS shield V2' so I'd rather not see any soft mooring. WH space already has station games/docking games, it's called POS games instead. |

Nevyn Auscent
Broke Sauce
2002
|
Posted - 2015.04.06 01:14:46 -
[4] - Quote
d0cTeR9 wrote: I'm thinking mooring spots are going to be perma-bubble by trolldictors that fly with trollceptors... Hopefully CCP doesn't allow bubbles on mooring spots, or else... yupp more bubble games.
Number of places people could moor...... I don't see that being a global issue. Sure someone might try and trap you, so take control of the structure weapons and blow them up, blow their bubbles up, etc.
Remember these structures have teeth, so camping the structure isn't going to be possible in the same way, they actually have to commit some serious forces to be able to camp your undock assuming CCP get weapons which can engage a fleet appropriately (As in making it so it doesn't insta blap a solo ship but can still engage a decent number reasonably). So I don't see mooring/undock games happening with the current proposal.
Also with the changes coming CCP may finally give us 'windows' into space properly from all structures & stations. I'm fine with an undock invuln timer like current also to allow people to load grid as well, but beyond that, it's POS shield V2. |

Nevyn Auscent
Broke Sauce
2002
|
Posted - 2015.04.06 01:56:51 -
[5] - Quote
Cade Windstalker wrote: We actually haven't seen or heard anything about the weapon loadouts on these sorts of structures beyond (paraphrasing here) 'some of them will definitely have guns like current POSes, and we're going to make these unique modules so we're not tied to Ship weapon balancing'.
Also it will only bear a superficial resemblance to the current POS shield mechanics if it's location based and creates an exclusion zone against enemy ships. If neither of these things happens then's closer to an un-dock timer that lets you move around a bit.
You missed the bit about 'designed to take on enemy fleets' also. If it's location based, lets you move around a bit and not get shot at while enemy ships can't fly that close.... That's a POS shield.
On the other hand, if there is a natural exclusion zone of 'Well if you go this close to the structure and they fitted webs onto it, the AI will web you and your bumps will suck, and you will get shot', that's a nice zone that they 'can' try and flood with bump ships or bubbles to overwhelm the defences, but they are putting things at risk in a natural EVE way.
So yea, I'm on board with no need for soft mooring, and no need to worry at this point, since defences should create the effect you are panicking over anyway. |

Nevyn Auscent
Broke Sauce
2002
|
Posted - 2015.04.06 06:04:47 -
[6] - Quote
It was covered in the fanfest presentations on it in passing that the defences would be aimed at taking on a fleet. And you can keep demanding an exclusion zone, except it's POS shield V2 you are asking for in reality. When it's not needed and a terrible mechanic for a number of reasons. |

Nevyn Auscent
Broke Sauce
2015
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Posted - 2015.04.08 02:28:23 -
[7] - Quote
d0cTeR9 wrote: That would be the only way i see super's using those structures. Big difference between a ship not being in game (logged off) and still being in the game when the pilot is logged off (next time you log in... oh oh 50 bubbles and 50 dreads waiting outside camping for you and killing anything comming their way)...
Except if you log off in a POS they can do the same to you anyway. You simply aren't going to see station camps of the new structures any more than you see hostile POS camps when the POS has guns, because you know, the structure defends itself.
I do agree that 'moored' ships need to be just as safe as docked ships though, moored ships are just limited in number per structure and give away some Intel, while docked ships are 100% hidden (unless they have your API obviously). So there is enough downside to only being able to moor already without being able to be killed/stolen while offline. |

Nevyn Auscent
Broke Sauce
2016
|
Posted - 2015.04.08 11:36:01 -
[8] - Quote
Odin Shadow wrote: if you don't log in while moored for a week or 10(50 skills in the queue) the structure might have exploded and you might already have lost your super. I've read that topic and there is a whole lot of time dependant mechanics being talked about.
the whole idea of mooring is to make pilots that are meant to be inside there ships free for some time, but after the amount of years that we have been stuck in the ships we are used to it, and some of us like the way it works and the commitment it takes. mooring should be an option granted but it should not be the only option which is what it currently looks like is happening, mind as there has been zero ccp input for sometime, who knows we might get hello kitty pos's and then they give up.
There has been literally zero talk of removing safe log off. Just you won't have a POS shield to come back to, because POS shields are terrible, you can still safe log off, and come back to a safe and cloak, just like now.
And I agree, a time dependant mechanism for moored ships isn't a good thing. I'm on board with moored ships being treated like docked ships and being 100% safe. Because otherwise yea, no-one will use it. Since you don't loose docked ships currently even if the outpost is flipped. You still have to undock them and get them out of system, but not blown up or stolen. There is enough at risk with the structure of each size already. And Supers will only be mooring on the L/XL structures which are outpost analogues, not the M structures which are POS analogues, so you won't be getting safe 'POS' mooring for Supers which stays mostly in line with current. |

Nevyn Auscent
Broke Sauce
2016
|
Posted - 2015.04.08 12:21:10 -
[9] - Quote
Marcus Tedric wrote:I did post a blurb a while back - no CCP comments since then.....
But:
- if 'Moored' means that you can interact with the station; get out; JC somewhere and back again before anything could happen - then I see no problem
- if 'Soft-mooring' is effectively the same as being inside a POS-shield and one can safe-log from that situation - then I also see no problem
Pilots who live in their SCs (Titans?) who used to safe-log in POS-shields can now simply login/out in a soft moor position as before in no more danger than if their POS was attacked, or not. Problem is soft mooring still leaves a whole raft of issues which the current POS shield has in existence. So it shouldn't exist. Behaviour should be obvious. Ship undocks/unmoors and it has an undocking invuln timer then it's interact-able with like normal. Not a weird zone where behaviour isn't obvious that's even less visible than the POS shield. |

Nevyn Auscent
Broke Sauce
2024
|
Posted - 2015.04.10 05:02:03 -
[10] - Quote
MukkBarovian wrote:The new mooring mechanics are interesting and look cool.
They do not replace pos mechanics. If I cannot safely log off so that I can go on vacation or spend two weeks cramming for exams then you will lose some of my subscriptions. Please explain to me how a POS allows you to log off safely for two weeks. Then I will believe your argument has merit.
Much as I do believe Moored ships should be safe and do an auto 'safe warp & log off' that can't be stopped if the structure is flipped. Otherwise people will just never use Mooring for more than 30 minutes. But I believe you are asking for something that a current POS does not provide. |

Nevyn Auscent
Broke Sauce
2025
|
Posted - 2015.04.10 06:28:04 -
[11] - Quote
Cade Windstalker wrote: If you safe-log off within a POS then your ship is safe until you log it back in. If that POS is knocked over then you have some fun ahead of you but the ship is still safe until you log it in (and if you have a Super you probably have someone you can ask either on another account or out of game). The worry here with the Mooring mechanics is that you Moor your ship, log off, and then the structure gets blown up and someone runs off with your ship (or the ship gets blown up with the structure) and you're kind of SOL.
Except that's nothing to do with a POS, that's just Logging off while in space.
If you actually use a POS to store your Super it is at risk of it being stolen randomly by anyone with access to the POS, and it can get blown up & stolen as it stands already.
Like I said, I agree mooring should be safe or it won't get used just like no-one uses the CSMA's to store supers now. But it's not a removal of an existing feature, it's the addition of a new feature. |

Nevyn Auscent
Broke Sauce
2025
|
Posted - 2015.04.10 07:27:13 -
[12] - Quote
But if you Moor and it's not knocked over then you are utterly fine also. So you aren't losing that at all. |

Nevyn Auscent
Broke Sauce
2025
|
Posted - 2015.04.10 11:31:15 -
[13] - Quote
Odin Shadow wrote: mooring and current pos mechanics (safe place to log in that is effectively the same as the station screen) should go hand in hand. we should not be forced to moor and we should always have the option to the same mechanics as we have now.
But you aren't going to lose anything. If you log out in space you are going to be as safe as you are now. Since you can log back into a bubble camp on your POS or your POS destroyed currently (or even a hostile POS where yours was). So the fact this can happen to a new structure is identical to the current POS. If you log out at a Safe, well, same either way and unaffected. If you Moor & log out, you will at the very least be safer than leaving your Super in a CSMA since no-one else can steal it (the way they are currently describing mooring)
What you are actually asking for is increased safety, not a copy of the current mechanics. I'm on board with this, just stop being so dumb and pretending that you already have what you are demanding, because insisting that you currently have perfectly safe logging out really isn't true. |

Nevyn Auscent
Broke Sauce
2032
|
Posted - 2015.04.14 19:40:29 -
[14] - Quote
Iris Bravemount wrote: This is interesting.
So, since stations can be fitted, I just assume that to take control of their guns, they can also be piloted like ships. (if there is a dev statement to confirm or infirm this, please link it)
Directly mentioned that this is their intent in the Fanfest presentations. You take control, you run the entire station as if it were just one ship with 0 speed. |

Nevyn Auscent
Broke Sauce
2048
|
Posted - 2015.04.16 11:10:11 -
[15] - Quote
Hafwolf wrote:i agree that certain types of defenses need to be manned.
I will use this example to explain.
Say I have a super carrier. I moor it to a structure to go ratting in what ever ship. Then I see reds jump into local I warp to my structure. I doc as I see a red fleet bubbling up my structure. I man the guns. I feel that if my super is moored I should be able to use my fighters as an option in the fight. I would be controlling them just not from my ship. I am at the structure and not off line. This might explain what I think should be on option with moored capitals.
Maybe for dreads and carriers be able to either use the siege or triage mode to either boost defence and attack. Of course you would be in the structure.
The only other thing I think we might be able to do is turn on mining links of your rorqual or orca if you are the squad, wing, or fleet commander of you ship that is moored. This might be something that would only be used on a drilling platform.
This example is work of fiction. You would not find me in any super or Titan.
Lol Can the enemy shoot the Super? If not then it's not fair to allow you to get it's bonuses without it being at risk. And if they can shoot Moored ships, no-one will ever use mooring seriously.
So I don't see a sensible away to allow what you want to happen without breaking mooring one way or another. |

Nevyn Auscent
Broke Sauce
2050
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Posted - 2015.04.16 13:36:47 -
[16] - Quote
You are assuming the enemy captures the ship if they capture the platform for a start. Which as I said in my earlier posts, if that is true, then no-one will ever use Mooring also.
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Nevyn Auscent
Broke Sauce
2053
|
Posted - 2015.04.17 21:24:51 -
[17] - Quote
Cade Windstalker wrote: Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the SMA's" intel you were talking about. I was wondering about that since it's an interesting bit of gameplay and I'd hate to see something like that lost if there's no replacement for it.
POS's are equivalent to new medium structures, which are unlikely to be able to dock capitals, only moor caps most likely. Docking Caps is going to be the L & XL structures, (If not just XL) that are equivalent to current outposts or larger than current outposts. So assuming they can be deployed anywhere, WH's gain the possibility of larger structures than current. I can imagine that there could be deployment limits on WH's though, 'due to gravitational forces from the close binary' or something like that. Which may mean you only get S & M structures in WH's to match current levels. Dunno. |

Nevyn Auscent
Broke Sauce
2053
|
Posted - 2015.04.18 00:42:03 -
[18] - Quote
Rowells wrote: I believe POSes are the large structures. POCOs fall under medium, if I remember the graphic correctly.
The current and proposed graphics didn't match up by size. Current had Outposts in the 4th slot, while size wise they match up to the proposed L structures, with XL structures being even larger than current outposts. Size wise the entire POS shield on a large tower kinda matches the L structures, but the tower is similar/smaller to the M structures in size. I.E. they had a misleading graphic. |

Nevyn Auscent
Broke Sauce
2054
|
Posted - 2015.04.18 03:44:36 -
[19] - Quote
Or the titans could unmoor en mass and engage the attacking fleet along with support from the structure? Just saying. |
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